A tier list on a game this size is less about a long ladder and more about understanding the matchup. Here is how the playable giants and both maps stack up, and — more usefully — why.
Giant tier list
| 티어 | Giant | Why |
|---|---|---|
| S | Guilt | Guilt는 Locust의 더 빠른 돌입을 존재감과 압박으로 바꿉니다. |
| A | Locust | Locust는 Guilt보다 사거리가 짧지만 공격 애니메이션에 더 빨리 돌입하여 열린 공간에서 처벌적입니다. |
Guilt tops the list on raw presence and reach, but this is a soft ranking: Locust's faster attack commitment makes it the stronger pick on the open Forest, where sightlines do the hunting for you. The incoming VERITY giant will slot in once its abilities are known.

Map tier list
| Map | Favours | Why |
|---|---|---|
| Forest | 거인에게 유리 | Forest는 간헐천, 캠프장, 동굴 및 나무 덮개가 있는 열린 삼림 지역입니다. |
| City | 생존자에게 유리 | City는 타워, 광고판, 터널 및 옥상으로 이루어진 수직 맵입니다. |
Survivor strategy tiers
If you play survivor, the real "tier list" is your habits, not a character. Ranked by how much they keep you alive: relocating on every pulse (non-negotiable), spacing out from other survivors in the late hours, lantern discipline before climbs, and route knowledge of your map. Master those in the survival guide and no giant tier matters.
Tiers reflect community consensus and hands-on play, not official stats — ULTRA works has not published giant numbers. Expect them to shift as the rework rebalances both giants.