A tier list on a game this size is less about a long ladder and more about understanding the matchup. Here is how the playable giants and both maps stack up, and — more usefully — why.
Giant tier list
| 階級 | Giant | Why |
|---|---|---|
| S | Guilt | Guilt 用存在感和壓力換取了 Locust 更快的啟動速度。更高的身軀和更廣的心理壓迫範圍使其擅長將倖存者逼到建築物邊緣,儘管其體型在垂直城市地圖上可能被利用。. |
| A | Locust | Locust 的攻擊範圍比 Guilt 短,但攻擊動畫啟動更快,這使得它在開闊地帶更具懲罰性。它在森林地圖上表現最佳,那裡的長視野讓它能夠將可見度脈衝直接轉化為追擊。. |
Guilt tops the list on raw presence and reach, but this is a soft ranking: Locust's faster attack commitment makes it the stronger pick on the open Forest, where sightlines do the hunting for you. The incoming VERITY giant will slot in once its abilities are known.

Map tier list
Survivor strategy tiers
If you play survivor, the real "tier list" is your habits, not a character. Ranked by how much they keep you alive: relocating on every pulse (non-negotiable), spacing out from other survivors in the late hours, lantern discipline before climbs, and route knowledge of your map. Master those in the survival guide and no giant tier matters.
Tiers reflect community consensus and hands-on play, not official stats — ULTRA works has not published giant numbers. Expect them to shift as the rework rebalances both giants.