Lurking Giants keeps its controls simple, but two details catch people out: sprint is on E rather than Shift, and you must put your lantern away before you can climb. Get those two into muscle memory and the rest is standard Roblox movement.
PC controls
| Action | Input |
|---|---|
| Move | W A S D |
| Sprint | E |
| Jump | Space |
| Crouch | Lowers your hitbox behind cover between pulses |
| Camera | Right-click drag to rotate, scroll to zoom |
| Giant — Attack | Q |
| Giant — Haunt | G |
Sprint is E, not Shift. Coming from other Roblox games this is the number-one reason survivors get caught mid-relocation.
Mobile controls
| Action | Input |
|---|---|
| Move | Left virtual joystick |
| Sprint | Dedicated on-screen button (not a double-tap run) |
| Camera | Swipe to rotate, pinch to zoom |
| Giant abilities | Attack and Haunt buttons appear only when you are the giant |

VR & controller support
VR and controller support is officially announced as coming 'soon' but is not yet live. No binding layout has been published, so anything you read elsewhere about VR controls is speculation.
The one rule that beats good controls
Defaults may shift during the rework — the in-game Configuration menu is the source of truth for rebinds. None of these keybinds matter if you ignore the night cycle — the pulse tells you when to use them. Read the survival guide to turn movement into staying alive.