Lurking Giants currently rotates two arenas — the open Forest and the vertical City — both due for an overhaul in the VERITY rework. The maps are not cosmetic reskins: sightlines, cover and climbing rules flip which side has the advantage, so the map you load changes how you should play.

Forest
The Forest is an open woodland arena of geysers, campsites, caves and tree cover.

City
The City is a vertical map of towers, billboards, tunnels and rooftops.
Map voting
Announced, not fully live — maps currently rotate automatically each round. A game pass, 2x Voting Power (150 Robux), makes your lobby map vote count as two points instead of one. Survivor mains tend to vote City; giant mains vote Forest.
Maps in the VERITY rework
The VERITY rework officially lists reworked maps as a feature, so expect the existing Forest and City to change. Some community sources also talk up an additional arena, but no new map has been officially named or confirmed. Treat any specific new-map details you see elsewhere as unverified until ULTRA works publishes them — see the updates page for the full roadmap.
Hiding on any map
Hiding spots are temporary cover between visibility pulses, not permanent safe zones. One spot per pulse — relocate on every highlight window. A full breakdown of cover, crouching and climbing lives in the hiding spots guide.