- Theme
- Urban / vertical survival
- Balance
- Survivor-favored
- Hiding spots
- 5+
The City is a vertical map of towers, billboards, tunnels and rooftops. Its broken sightlines and awkward stair geometry blunt the giant's speed, making it the easier map for a coordinated survivor team — as long as you respect the climbing rules.

Landmarks & layout
Learn these before you queue — knowing where the campfire, corridors and refuges are is the difference between a planned relocation and a panicked one.
| Landmark | Why it matters |
|---|---|
| Towers | The primary survivor refuge. Low, connected rooftops beat one isolated skyscraper because they give you an exit. |
| Billboards | Cover to break line of sight while you relocate. |
| Tunnels | Pulse-transition corridors that move you between districts under cover. |
| Central building / plaza | High-traffic — pass through it, don't camp it. |
Best hiding spots on City
Hiding spots are temporary cover between visibility pulses, never permanent safe zones — the rule is one spot per pulse, then move.
- Low connected rooftops (lantern off before you climb)
- Tunnel entries (pulse-exit corridors)
- Billboard backs (quick relocation cover)
- Stairwell niches (brief use — they are giant funnel points)
- Convenience-store crawl (community-reported)
Survivor strategy
Work a rooftop loop: climb with your lantern off, cross a jumpable gap, and descend before the next pulse. Sprint between buildings and unequip your lantern before every climb — equipped items block ascents. Fall damage is inconsistent during the rework, so test a drop before you commit to it.
Giant strategy
Do not chase rooftop campers vertically — you can climb towers, but slowly, and survivors exploit the delay. Camp the ground exits and haunt stair tops instead. Pulse windows matter more here because towers block your normal vision.
Frequently asked questions
Is the City map good for survivors or giants?
The City is survivor-favored. Its towers and awkward stairs blunt the giant, giving a coordinated survivor team the edge — if they respect the climbing rules. Neither read is fixed — the giant is one player on a two-button kit, so a squad that calls each pulse can still flip the map.
What are the best hiding spots on City?
Low connected rooftops (lantern off before you climb); Tunnel entries (pulse-exit corridors); Billboard backs (quick relocation cover) — but each is only cover between visibility pulses, never a permanent safe zone. Move to a fresh spot on every highlight and keep a second exit close.